New UI option (ini option has been there a while) so users can choose between a little bit extra performance or better input lag. * PAD/Counters: Make VSync Queue adjustable in the UI. * GUI: Adjust description of DMA Busy hack In IPU cases, it allows writes depending on what it's doing, in the case of other channels it waits until the transfer has finished. * GameFix: Modify how DMA Busy hack works Pausing/resuming could cause double-release. * GameDB: Add korean Crash Bandicoot The Wrath of Cortex * GameDB: 'Network Access Disc & Hardware - Online Arena' needs InstantVU1 * Vif: Clean up some old (incorrect) code.Īdd PR title if applicable, limit the length of the file to avoid file-name length issues.Īlso put all contents of the artifact into a folder with the same name to simplify extraction. * GameDB: Add missing rounding for Guitar Hero Metallica (US)
Pcsx2 hotkeys Patch#
* GameDB: Added WRC patch by kozarovv to fix SPS * rawinput_usb.cpp: removed unneeded WM logging * rawinput_usb.cpp: removed unused WM_ACTIVATE/SETFOCUS/KILLFOCUS logging ( PCSX2#4121) * DEV9: adjusted logic for loading default MAC * DEV9: Replace pcap not supported messagebox with console log * DEV9: Generate unique MAC for TAP, much like pcap backend does * DEV9: Move writing generated MAC out of winpcap * PCSX2-GUI: Move blockdump to game settingsīlockdump gets a bit too much love which hampers with playing normally. * Core: AppCorePlugins.cpp add missing const SysExecEvent_SaveSinglePlugin would close the plugin, but not reopen it * Core: Resume plugin if suspended for configure * Add support for OpenPS2Loader VirtualMemor圜ards * Implements IOP breakpoints ( PCSX2#3011) GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense). Make room for the new checkboxes with revision of names and tooltips. The monitor will print the stats of the emulated components EE (roughly CPU-usage), GS (roughly GPU-usage). Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server. Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI. Conservative Buffer Allocation will be enabled by default. * GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes * Folder memcards: prevent out of bounds access * PortAudio: Upgrade PortAudio to latest master * DEV9: Support 16bit reads/writes to SPD_R_PIO_DATA & SPD_R_PIO_DIR
Pcsx2 hotkeys update#
* build: Update mscompile.cmd to build with VC2019. * gamedb: Delimit memcard filters with '/' instead of ','